Difficulty of Mod

View previous topic View next topic Go down

Should the mod be realistic or Easy?

75% 75% 
[ 3 ]
0% 0% 
[ 0 ]
25% 25% 
[ 1 ]
0% 0% 
[ 0 ]
 
Total Votes : 4

Difficulty of Mod

Post by Spiritwind on Tue Apr 07, 2009 11:34 am

Should the weapons in the mod be realistic, one shot unarmored kills? Or should it be a breeze like Fallout 3 where you can get shot 20 times on the hardest mode and be just fine?
avatar
Spiritwind
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Sunlessdaysrise on Tue Apr 07, 2009 2:35 pm

I don't know I would say just to make it like fallout. Normal soldiers should take whatever damage depending on an "armor class"
avatar
Sunlessdaysrise
Senior Initiate
Senior Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by CountVlad on Tue Apr 07, 2009 4:41 pm

I think that you should have a one shot one kill policy for the head and torso and two or three for limbs when they are unamoured. But I think it might be a good idea to balance that with varying degrees of accuracy. (i.e. you're not gonna hit the target so easily with a 9mm at 100 meters).

_________________


Apok Studios (My Website) | My Last.fm Profile
avatar
CountVlad
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Sunlessdaysrise on Tue Apr 07, 2009 10:08 pm

Very true, I suppose make the degree of accuracy by the height of your skill in said weapon skill. Basically like Mount & Blade except instead of damage mostly increasing with the raising of a skill, but instead increasing the accuracy. I like that idea. I hope what I said makes sense. haha
avatar
Sunlessdaysrise
Senior Initiate
Senior Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Spiritwind on Wed Apr 08, 2009 1:25 pm

I'll have to look into Hitboxes in M&B. They are obviously there since there are headshots with ranged weapons. I hope its not built into the engine and unable to be changed. If its possible than we will have to have them changed, its the least we can do to support the vats system =p. Everybody loves groin shots Wink.
avatar
Spiritwind
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by CountVlad on Wed Apr 08, 2009 5:34 pm

Hell yeah! Twisted Evil

_________________


Apok Studios (My Website) | My Last.fm Profile
avatar
CountVlad
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by essi2 on Thu Apr 09, 2009 7:03 am

Unfortunately the hitboxes are fixed, or so I've heard.
avatar
essi2
Apprentice
Apprentice


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by CountVlad on Thu Apr 09, 2009 7:28 am

Damn. And there was me hoping to inflict some groinal pain. affraid

_________________


Apok Studios (My Website) | My Last.fm Profile
avatar
CountVlad
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Spiritwind on Thu Apr 09, 2009 9:29 am

Eh, perhaps sometime soon they will give some support, I'll look it up with some of the devs
avatar
Spiritwind
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by CountVlad on Thu Apr 09, 2009 12:57 pm

I wonder if it's something that they could improve in the expansion, or maybe that would require too much rewriting of the core game code.

_________________


Apok Studios (My Website) | My Last.fm Profile
avatar
CountVlad
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by essi2 on Thu Apr 09, 2009 1:54 pm

There has been talks about skeleton support, but I don't think they will do anything the hitboxes...
avatar
essi2
Apprentice
Apprentice


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Sunlessdaysrise on Fri Apr 10, 2009 12:23 am

Well with skeleton support they have to allow the tweaking of hit boxes. Considering you have to make them bigger or smaller depending on what kind of model you are making. For example if a super mutant behemoth was made or even a super mutant, The hit boxes would have to be able to stretch to the rest of the model. So I would go ahead and assume that will come with the skeleton support
avatar
Sunlessdaysrise
Senior Initiate
Senior Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Spiritwind on Fri Apr 10, 2009 1:25 am

Dang, has there been any word on an expected release that will support skeletons?
Thats whats majorly holding us back....
avatar
Spiritwind
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by essi2 on Fri Apr 10, 2009 3:49 am

Probably with the new Warband module system.
avatar
essi2
Apprentice
Apprentice


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Spiritwind on Mon Apr 13, 2009 11:33 am

Dang, the actual mount and blade team really disappoints me. They promise modders skeletal support with every future version but it never seems to come...
avatar
Spiritwind
High Elder
High Elder


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Dank on Thu Apr 16, 2009 6:23 pm

Realistic [:
avatar
Dank
Initiate
Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Hellz_Gear on Thu Apr 16, 2009 6:58 pm

While it would make sense to make it more realistic to have it kill you in one shot unarmored, I think that it would make the game a bit more enjoyable if it took 2 or 3, and even more with armor.
avatar
Hellz_Gear
Senior Initiate
Senior Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Silch on Fri Apr 17, 2009 12:34 pm

Would be awsome to keep it as close to the Fallout Series as possible.
avatar
Silch
Initiate
Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by SupaNinjaMan on Sat Apr 18, 2009 9:15 am

You should make it just as difficult as any of the Fallout games.
Such as the Gauss being one hit, or nearly one hit on everything, etc, etc.

Besides, there's the feature to make it easier for you where you only get fractions of the real damage, same way if there's friendly fire, so if it's intimidating some people to be wielding such powerful weapons, they'll be okay.
avatar
SupaNinjaMan
Senior Initiate
Senior Initiate


View user profile

Back to top Go down

Re: Difficulty of Mod

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum