Most Deadly Wasteland Beast
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Most Deadly Wasteland Beast
What beast do you think should be the most deadly in the fallout mod?
Personally I am a Deathclaw believer, equipped with a powerful brain *for a beast* and a pair of deadly flesh mashing claws ^^. But of course a Radscorpion could be deadly, or perhaps the Centaur, stupid mut.
The Flammin Gecko was always a challenge to begin with, but I doubt they lived on to see the Fallout mod ^^. Fire would be indeed quiet hard to make a weapon, but hey, who am I to set barriers on this mod
, You never know until you try.
Personally I am a Deathclaw believer, equipped with a powerful brain *for a beast* and a pair of deadly flesh mashing claws ^^. But of course a Radscorpion could be deadly, or perhaps the Centaur, stupid mut.
The Flammin Gecko was always a challenge to begin with, but I doubt they lived on to see the Fallout mod ^^. Fire would be indeed quiet hard to make a weapon, but hey, who am I to set barriers on this mod

Spiritwind- High Elder
Re: Most Deadly Wasteland Beast
The Deathclaw is good candidate for most deadly, personally I've always hated the Floater.
If flame isn't an alternative, then the Golden gecko is still a pretty tough lizard.
If flame isn't an alternative, then the Golden gecko is still a pretty tough lizard.
essi2- Apprentice
Re: Most Deadly Wasteland Beast
Yeah they had a nasty bite. Gang Greene galore ^^
I heard bethsoft plans to include them in the expansion they are working on
I heard bethsoft plans to include them in the expansion they are working on
Spiritwind- High Elder
Re: Most Deadly Wasteland Beast
Cool, I probably won't buy The Pitt unless Bethsoft fixes the freeze problem...
essi2- Apprentice
Re: Most Deadly Wasteland Beast
Super Mutants up close are pretty nasty. I mean, getting hit by a fire hydrant can't be pleasant.
CountVlad- High Elder
Re: Most Deadly Wasteland Beast
Hopefully I will never get to verify that information ;P
essi2- Apprentice
Re: Most Deadly Wasteland Beast
I always felt the Rad Scorps were the worst, with their venom and all. Of course, poison probably would be difficult to mod, so I'll sign on with the Deathclaw (as long as it doesn't talk).
daerdevil- Initiate
Re: Most Deadly Wasteland Beast
Well I wouldent Say that, there is a mod that has bleeding to death in battles. However currently some of the storyline is indeed built around that Radscorpions are non-venomous. You'll read more about it when the next beta is released.
Spiritwind- High Elder
Re: Most Deadly Wasteland Beast
I can safely say that there are no floaters in The Pitt, maybe in the next DLC...
essi2- Apprentice
Re: Most Deadly Wasteland Beast
I'm agreeing with spiritwind
the Deathclaw is the worst beast in the game, I ran into one when I was attacking the enclave
the Deathclaw is the worst beast in the game, I ran into one when I was attacking the enclave
jlgx50- High Elder
Re: Most Deadly Wasteland Beast
The deathclaw is by far the worst beast in FO3, but personally I think the floater is the worst beast in the fallout universe.
essi2- Apprentice
Re: Most Deadly Wasteland Beast
They are pretty rough. No wonder the Enclave decided to get rid of them in Fallout 2 when they started organizing themselves within the vault =p.
Always wondered where the Deathcalws mutated from. They seem to be pretty unique but walk on 2 legs like a person or ape =p.
Any ideas?
Always wondered where the Deathcalws mutated from. They seem to be pretty unique but walk on 2 legs like a person or ape =p.
Any ideas?
Spiritwind- High Elder
Re: Most Deadly Wasteland Beast
Reptiles, eh? I was always under the impression they mutated from raccoons. I'm playing a round of Fallout 1, and hunting my first Deathclaw...maybe I'll see something more about their origins.
daerdevil- Initiate
Re: Most Deadly Wasteland Beast
Fallout wiki says,
Deathclaws are an enormously large, agile, and strong species of mutant reptiles created through genetic engineering. They are substantially larger than a human, and have large and dangerous claws.
Female deathclaws, also called Mothers and Matriarchs, are
stronger and tougher than males, as well as fewer in numbers. Only one
female is the pack mother at a given time, with another female taking
its place when it dies. A pack is led by an 'alpha male'. Although they
do not have vocal cords, the deathclaws seem to be able mimic human
speech much the same as a parrot does, although normal deathclaws
aren't intelligent enough to be capable of real speech.
------
The deathclaws were originally created before the Great War by the United States military, in order to replace humans during high-risk close-combat search-and-destroy missions[1]. They were Jackson's Chameleons[2] genetically modified with DNA of various other species.
The Master
also experimented on the deathclaws early on, but his experiments were
not very successful, and eventually they were not used in his army.
However, some of the modifications he made to their genome refined them
into even more dangerous beasts[1].
Around 2161, deathclaws were still a mystery, a legendary creature, to many inhabitants of Southern California. In Fallout,
a deathclaw first appeared in a mission to find missing caravans: while
the deathclaw was not responsible for the caravan disappearances, as
some had believed, evidence in its lair did lead to the correct
solution. Deathclaws had also established a nest in the abandoned
warehouse district of the Boneyard, obstructing traffic between the Gun Runners
and potential trading partners and making any scavenging in the area
very hazardous. As the deathclaw population grew, the deathclaws
stopped being perceived as legendary beasts, and started to be seen as
simply yet another dangerous animal.
Deathclaws are an enormously large, agile, and strong species of mutant reptiles created through genetic engineering. They are substantially larger than a human, and have large and dangerous claws.
Female deathclaws, also called Mothers and Matriarchs, are
stronger and tougher than males, as well as fewer in numbers. Only one
female is the pack mother at a given time, with another female taking
its place when it dies. A pack is led by an 'alpha male'. Although they
do not have vocal cords, the deathclaws seem to be able mimic human
speech much the same as a parrot does, although normal deathclaws
aren't intelligent enough to be capable of real speech.
------
The deathclaws were originally created before the Great War by the United States military, in order to replace humans during high-risk close-combat search-and-destroy missions[1]. They were Jackson's Chameleons[2] genetically modified with DNA of various other species.
The Master
also experimented on the deathclaws early on, but his experiments were
not very successful, and eventually they were not used in his army.
However, some of the modifications he made to their genome refined them
into even more dangerous beasts[1].
Around 2161, deathclaws were still a mystery, a legendary creature, to many inhabitants of Southern California. In Fallout,
a deathclaw first appeared in a mission to find missing caravans: while
the deathclaw was not responsible for the caravan disappearances, as
some had believed, evidence in its lair did lead to the correct
solution. Deathclaws had also established a nest in the abandoned
warehouse district of the Boneyard, obstructing traffic between the Gun Runners
and potential trading partners and making any scavenging in the area
very hazardous. As the deathclaw population grew, the deathclaws
stopped being perceived as legendary beasts, and started to be seen as
simply yet another dangerous animal.
Spiritwind- High Elder

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