Ripper, by SNM

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Ripper, by SNM

Post by SupaNinjaMan on Tue Jul 07, 2009 3:42 pm

I love you guys, so I used my minimal modelling skills to create a model to replace the current ripper, you don't have to accept it, but I just thought I'd show it off. The old version wasn't too ugly a model, and actually, it was quite reminiscent of the rippers of Fallout1/2, but I wanted to modernize it for you and make it seem more like a chainsaw.


It has 804 triangles, no UV map, no texture. It still needs some fine tuning such as width consistency on the hand guard and teeth for the blade.

maybe not the best angle, but you get the idea.
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Re: Ripper, by SNM

Post by Spiritwind on Wed Jul 08, 2009 8:40 am

What program did you use to make it?
We may be able to incorporate it as a quested upgrade to the ripper Wink.
Great job though and thanks a ton!
It looks really great!
**You don't happen to be looking for a spot on a team do you? Wink*
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Re: Ripper, by SNM

Post by Corndawg on Thu Jul 09, 2009 6:05 pm

I'm just saying, that is a model that looks like it was made in Wings 3d, great program and easy to get the hang of.
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Re: Ripper, by SNM

Post by SupaNinjaMan on Fri Jul 10, 2009 12:04 pm

@Dawg: Yep, it's a wings 3d model.

@Spirit: I'm not really looking for a spot, but I do enjoy playing the mod so I thought I might as well pitch in a bit. If you have any weapons you want modelled, I generally have time to make like one a day.
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Re: Ripper, by SNM

Post by Waha on Mon Jul 13, 2009 9:36 pm

you might want to consider using a texture for the teeth, add a plane where the teeth should be in and just texture, good for polycount
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Re: Ripper, by SNM

Post by SupaNinjaMan on Tue Jul 14, 2009 1:01 am

yeah, that makes sense. i probably will go down that path.
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Re: Ripper, by SNM

Post by Spiritwind on Thu Jul 16, 2009 10:24 am

Do you think you could Uv and texture it and see what it looks like finished?
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Re: Ripper, by SNM

Post by SupaNinjaMan on Thu Jul 16, 2009 12:43 pm





the edge doesn't have teeth because i don't know how alphas work in m&b, but here are three shots of a quickly temp. textured ripper, inside, outside-day, and outside-night.
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Re: Ripper, by SNM

Post by Waha on Thu Jul 16, 2009 7:19 pm

ha ha I love the bloody look, really nice
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Re: Ripper, by SNM

Post by SupaNinjaMan on Thu Jul 16, 2009 8:34 pm

Why thank you.
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